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Detail specifications 61BA - Level 1

2♣ Stayman

The 2 Stayman is a conventionnal bid.
In response to a 1NT opening, a 2 bid is a Stayman, looking for an eight-card fit in a major suit. It promises:

  • at least 8 HCP
  • and at least 4 cards in one of the majors. It is also used with both majors, 4-4 or 5-4.
Avoid using this convention when you hold a 4333 hand with scattered honors. These hands are too balanced to work well in a trump game. You'd rather play a NT game (9 tricks instead of 10)
2 Stayman is forcing for one round, indeed !
SWNE
1 SA Pass
2 Trefle
4 Spades
3 Spades
Queen Hearts
10 Hearts
9 Hearts
3 Hearts
Ace Clubs
Queen Clubs
Jack Clubs
9 Clubs
4 Clubs
3 Clubs
4 Diamonds
Problem E2068 2 First, try to find a fit. With at least 8 HCP, start bidding 2 (Stayman) to look for a fit in one of the majors. That's a priority !
 
SWNE
1 SA Pass
2 Trefle
5 Spades
4 Spades
3 Spades
Ace Hearts
King Hearts
10 Hearts
3 Hearts
5 Clubs
4 Clubs
3 Clubs
Ace Diamonds
Jack Diamonds
9 Diamonds
Problem E2062 3NT Even though you've got 4 cards, don't use the Stayman 2 conventional bid. You have a balanced hand, no ruffing added value. Your pair's points are 25-27 HCP. Try a NT game.
 
 
Bidding development : the opener's rebid after his partner's 2.
  • 2 when he has no 4 card major
  • 2 with 4 cards (or 2 with 4 cards)
  • 2 with both 4 and 4 cards. The opener has the option to bid later if his partner's 4 carder happens to be . Many players bid 2NT to indicate both majors, but this is giving useful (but unnecessary) information to the opponents.

The responder's 2nd bid after the opener has named a major suit.
  • With 8 HCP the responder proposes game in NT or in the major suit (when there is a fit, of course). The opener will pass with a minimum hand (15 HCP) or go to game if maximum.
  • With 10 HCP or more the responder goes directly to game either in NT or in the fitted major. The pair's combined points are enough for game (minimum 15 + 10 = 25)

Ace Spades
10 Spades
9 Spades
King Hearts
Queen Hearts
10 Hearts
9 Hearts
7 Clubs
6 Clubs
Ace Diamonds
Queen Diamonds
10 Diamonds
8 Diamonds
SWNE
1 SA Pass
2 Trefle Pass 2 Coeur Pass
3 Coeur
King Spades
5 Spades
Ace Hearts
Jack Hearts
8 Hearts
4 Hearts
5 Clubs
4 Clubs
3 Clubs
7 Diamonds
6 Diamonds
5 Diamonds
3 Diamonds
Problem E4899 With a minimum Stayman (8 HCP), propose game and let your partner decide.
 
Ace Spades
10 Spades
9 Spades
King Hearts
Queen Hearts
10 Hearts
9 Hearts
7 Clubs
6 Clubs
Ace Diamonds
Queen Diamonds
10 Diamonds
8 Diamonds
SWNE
1 SA Pass
2 Trefle Pass 2 Coeur Pass
4 Coeur Pass
King Spades
Queen Spades
8 Spades
Ace Hearts
Jack Hearts
8 Hearts
4 Hearts
4 Clubs
2 Clubs
Jack Diamonds
6 Diamonds
5 Diamonds
3 Diamonds
Problem E5006 With a support and at least 10 HCP (here, you have 11 HCP), go to game.