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Detail specifications 61DG - Level 3

The opener's splinter

The opener's splinter
This convention is used by the opener after the responder has bid a major suit with no overcalls. This splinter isn't possible after an overcall.
The opener's splinter means giving his short suit with a double jump.
This double jump gives three indications to his Partner:
  • - a good fit in the responder's major,
  • - enough strength to hope for slam (this will depend on the strength shown by the responder)
  • a void or singleton in the called suit.


SWNE
1 Carreau Pass 1 Coeur Pass
3 Pique
4 Spades
Ace Hearts
Queen Hearts
10 Hearts
9 Hearts
Ace Clubs
9 Clubs
4 Clubs
Ace Diamonds
King Diamonds
Jack Diamonds
9 Diamonds
8 Diamonds
Problème E1208
A beautiful splinter!
 
SWNE
1 Coeur Pass 1 Pique Pass
4 Carreau
Ace Spades
Queen Spades
10 Spades
9 Spades
Ace Hearts
Queen Hearts
10 Hearts
9 Hearts
4 Hearts
Ace Clubs
King Clubs
9 Clubs
10 Diamonds
Problème E91208
With a fit in the responder's major, a singleton diamond and a third-zone hand, you must use the splinter. It lets the Partner know that you are hoping for slam.
 
 
The splinter requires:
  • - enough power to hope for slam. This will depend on the strength shown by the responder.
    • After a one level response, the opener needs a third-zone hand.
    • After a 2/1 response, a second-zone hand is enough.
  • - a four-card fit in the responder's major with at least one high honor.
  • a void or singleton. The singleton should not be an ace or king.

These three conditions must be fulfilled and the splinter is, of course, game forcing!
SWNE
1 Pique Pass 2 Coeur Pass
4 Carreau
Ace Spades
King Spades
Jack Spades
4 Spades
3 Spades
King Hearts
Queen Hearts
10 Hearts
9 Hearts
Ace Clubs
9 Clubs
4 Clubs
8 Diamonds
Problème E5160
The minimum strength of the opener's hand dépends on the strength of the responder. Here the responder bids 2/1 showing a hand of 11HCP or more. The opener uses the splinter with only 17HCP.
 
Queen Spades
Jack Spades
10 Spades
9 Spades
6 Spades
2 Spades
King Hearts
Jack Hearts
4 Clubs
Jack Diamonds
10 Diamonds
6 Diamonds
5 Diamonds
SWNE
1 Trefle Pass 1 Pique Pass
4 Carreau Pass 4 Coeur Pass
4 SA Pass 5 Trefle Pass
6 Pique
Ace Spades
King Spades
7 Spades
5 Spades
Ace Hearts
7 Hearts
5 Hearts
King Clubs
Jack Clubs
7 Clubs
5 Clubs
3 Clubs
Ace Diamonds
Problème E5159
4 diamonds.After a response 1/1, the opener needs a third-zone hand to show he's thinking of a slam by using a splinter.
 
 
The following bids:
The responder now has all the information he needs.
  • With a strong hand, he continues to look for slam by beginning the controls or with a Blackwood. With a minimum hand, he stops at game.
Ace Spades
Jack Spades
4 Spades
Ace Hearts
9 Hearts
6 Hearts
5 Hearts
8 Clubs
Ace Diamonds
King Diamonds
Queen Diamonds
6 Diamonds
5 Diamonds
SWNE
1 Carreau Pass
1 Coeur Pass 4 Trefle Pass
4 SA Pass 5 Trefle Pass
6 Coeur Pass Pass Pass
King Spades
Queen Spades
10 Spades
King Hearts
Jack Hearts
10 Hearts
7 Hearts
4 Hearts
2 Hearts
5 Clubs
4 Clubs
3 Clubs
3 Diamonds
Problème E9442
After the opener's splinter, the responder, who has all the controls, continues with a Blackwood.
 
SWNE
1 Carreau Pass
1 Coeur Pass 4 Trefle Pass
4 Coeur
King Spades
8 Spades
6 Spades
2 Spades
Queen Hearts
8 Hearts
3 Hearts
2 Hearts
King Clubs
Queen Clubs
Jack Clubs
4 Clubs
7 Diamonds
Problem E9409
The responder who is minimum refuses the slam proposal.
 
 
Le splinter de l'ouvreur
Example
SWNE
1 Coeur Pass 1 Pique Pass
3 Trefle
10 Spades
7 Spades
4 Spades
3 Spades
Ace Hearts
King Hearts
Queen Hearts
8 Hearts
5 Hearts
Ace Clubs
King Clubs
Queen Clubs
7 Diamonds
Problem E20102
4 CONo Splinter with this 4 little