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Detail specifications 31ID - Level 2

Preempt overcalls

Preempt overcalls.
These require a maximum of 10HCP. The preempts are:
  • the 2 level jump overcall in a major,
  • overcalls at the 3rd, 4th and even 5th level in any suit,
  • 3NT which shows a 7-card independent minor,
  • 4NT which shows 2 mega minors

SWNE
1 Trefle
2 Pique
Queen Spades
Jack Spades
9 Spades
8 Spades
5 Spades
2 Spades
Ace Hearts
7 Hearts
7 Clubs
2 Clubs
9 Diamonds
6 Diamonds
4 Diamonds
Problem E4405 2 A level 2 jump overcall in a major suit requires 6 cards and 6-9HCP. Here your preempt is the very lowest.
 
SWNE
1 Carreau
1 Pique
Ace Spades
10 Spades
8 Spades
7 Spades
6 Spades
5 Spades
Ace Hearts
Jack Hearts
9 Hearts
5 Clubs
4 Clubs
9 Diamonds
6 Diamonds
Problem E4408 1 Avoid jumping to 2 when you hold 2 aces.
 
 
Jump overcalls at level 2 in a major suit.
This hand is roughly equivalent to that of a weak 2 opening with :
  • a strongish 6-card suit,
  • 6-9HCP,
  • without 4 cards in the other major, and not 2 aces.

SWNE
1 Trefle
2 Pique
Queen Spades
Jack Spades
9 Spades
8 Spades
5 Spades
2 Spades
Ace Hearts
7 Hearts
7 Clubs
2 Clubs
9 Diamonds
6 Diamonds
4 Diamonds
Problème E4405
2 The level 2 jump overcall in a major requires 6 cards and 6-9HCP. Here your preempt is the very lowest possible.
 
SWNE
1 Carreau
1 Pique
Ace Spades
10 Spades
8 Spades
7 Spades
6 Spades
5 Spades
Ace Hearts
Jack Hearts
9 Hearts
5 Clubs
4 Clubs
9 Diamonds
6 Diamonds
Problem E4408 1 Avoid jumping to 2 when you hold 2 aces.
 
 
Jump overcalls at the 3rd, 4th or 5th level in a suit
They show a maximum of 10HCP and a number of cards which increases with the level:
  • 7 cards at level 3
  • 8 cards at level 4
  • 9 cards at level 5

SWNE
1 Carreau
3 Coeur Pass Pass
Jack Spades
4 Spades
King Hearts
Queen Hearts
10 Hearts
8 Hearts
5 Hearts
4 Hearts
3 Hearts
Jack Clubs
2 Clubs
Jack Diamonds
10 Diamonds
Problem E5392 3 With this beautiful 7-carder and nothing else, (your Js are worthless).
 
SWNE
1 Coeur
5 Carreau
6 Hearts
Ace Clubs
10 Clubs
6 Clubs
4 Clubs
King Diamonds
Queen Diamonds
Jack Diamonds
10 Diamonds
8 Diamonds
6 Diamonds
4 Diamonds
2 Diamonds
Problem 4128 5 Attack ! One card only in the majors...it never happens !Hoist the Jolly Roger to block the opponents and prevent them from finding a contract in a major suit. If it doesn't turn up good... 2 tricks down, even if the contract has been doubled, it's still worth the try !
 
 
3NT and 4NT overcalls
  • A 3NT overcall shows an independent 7-card minor
  • A 4NT overcall shows a mega 2-suiter with at least 5-5 in the minors.

SWNE
1 Coeur
3 SA
5 Spades
Ace Hearts
Queen Hearts
Ace Clubs
King Clubs
Queen Clubs
Jack Clubs
10 Clubs
4 Clubs
2 Clubs
10 Diamonds
8 Diamonds
6 Diamonds
Problem E4125 3 NT. On a probable lead, you'll make 9 tricks. With another lead, you'll need your partner to give you a serious help. If you go down ... maybe your opponents would have made 4 !
 
SWNE
1 Coeur
4 SA
4 Spades
Ace Clubs
Jack Clubs
9 Clubs
8 Clubs
6 Clubs
5 Clubs
King Diamonds
Jack Diamonds
10 Diamonds
9 Diamonds
5 Diamonds
4 Diamonds
Problem E4312 4 SA A serious minor two-suiter...A serious attack against the major suits. If they wish to continue, your opponents have to bid at level 5 with very little information... Your partner perfectly knows what to expect.