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Detail specifications 21MC - Level 3 ★
Using Stayman with a 5 card Major
2 ♣ Stayman is a conventional bid used by responder to 1NT opening bid.
It requires at least 8HCP and 1 or 2 4 card major . The responder may also have 5-4 in the Majors (or even 6-4)
Learn how to also use it when you simultaneously have :
If your hand meets these three criteria, Do not use Transfer bids. as you may not be able to propose a good game contract after the transfer rectification ... whreas if you use the Stayman..no Problem !
It requires at least 8HCP and 1 or 2 4 card major . The responder may also have 5-4 in the Majors (or even 6-4)
Learn how to also use it when you simultaneously have :
- a 5 card Major
- une force de 7-8H
- an irregular distribution
If your hand meets these three criteria, Do not use Transfer bids. as you may not be able to propose a good game contract after the transfer rectification ... whreas if you use the Stayman..no Problem !
S | W | N | E |
---|---|---|---|
1NT |
Pass |
||
2 |
Pass |
2 |
Pass |
2 |
Q
J
10
8
4
4
K
J
10
3
6
5
4
Problem E9882 : After the Stayman, propose game with the 2♠ rebid 2 ♠. the Opener will only accept if he is maximum ! If you had started with a transfer, You would have had to Pass after the rectification. It is not possible to bid 2NT with a singleton, 3♣ would be forcing to game and 3♠ would promiss 6 cards !
Using Stayman with a 5 card Major
This convention is universal for advanced players ; It does, however work better with Pi than with ♥. Please note that if the opener is minimum and not fitted N, the 2 sequences are equivalent and the bidding stops at 2 ♠ ! Using Stayman with a 5 card Major enables you to find good games when the opener is maximum.
This convention is universal for advanced players ; It does, however work better with Pi than with ♥. Please note that if the opener is minimum and not fitted N, the 2 sequences are equivalent and the bidding stops at 2 ♠ ! Using Stayman with a 5 card Major enables you to find good games when the opener is maximum.
J
9
K
9
K
10
8
5
2
A
K
J
4
S | W | N | E |
---|---|---|---|
1NT |
Pass |
||
2 |
Pass |
2 |
Pass |
2 |
Pass |
Pass |
Pass |
A
Q
10
6
3
8
Q
9
7
6
9
7
6
Problem 9870 Here, the opener, being minimum and not fitted refuses the responder's proposal and passes . Using Transfer would have lead to the same final bid.
A
4
Q
J
4
A
9
8
7
5
A
Q
7
S | W | N | E |
---|---|---|---|
1NT |
Pass |
||
2 |
Pass |
2 |
Pass |
2 |
Pass |
4 |
Pass |
Pass |
K
8
7
A
10
8
7
5
6
J
9
5
4
Problem E9883 Your camp will try for game and make it ! you'll be able to get 10 tricks !